Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years. It is now time to begin imagining how such devices could be used in practice for game development and deployment. In this work we identify procedural content generation as a very promising area of application and exploration. We examine a selection of algorithmic approaches used in classical procedural content generation and propose promising quantum algorithms that could provide an alternative approach or a computational advantage. We then end with a hypothetical game that exploits a recent quantum algorithm for computing the Jones polynomial exponentially faster than classical computers could.
Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computers
Obsolete
Ez az oldal egy archívum, a BME Fizikai Intézet új honlapjának címe: https://physics.ttk.bme.hu/
This website is an archive, the actual webpage of the Instritute of Physics of BME is at: https://physics.ttk.bme.hu/
Időpont:
2025. 09. 26. 10:15
Hely:
BME building F III, seminar room of the Institute of Physics
Előadó:
James Wootton (Moth/Basel)
A szeminárium részletei:

